Original Attributes

Original Attributes and Special Attributes for BESM


[Image of the Dirty Pair - Kei and Yuri]Like other Guardians of Order RPGs, an excellent part of the Big Eyes, Small Mouth system is what it doesn't include. The system of attributes and defects, all based on different levels, makes it easy for anyone to create and incorporate original aspects of BESM as necessary. Some such original attributes are included here. Note that some of these, such as Security Clearance, may be best used as Special Attributes.



Counter-gravity (4 points per level)
This attribute reflects the ability of a character, item, or mecha to defy the law of gravity in a given location for a specified duration of time. An item with this Special Attribute must first be created with Item of Power.

Level 1: The counter-gravity effect lasts for a few seconds.
Level 2: The counter-gravity effect lasts for a few minutes.
Level 3: The counter-gravity effect lasts for a few hours.
Level 4: The counter-gravity effect lasts for a few days.
Level 5: The counter-gravity effect lasts for a few weeks.
Level 6: The counter-gravity effect is a permanent feature of the character, item, or mecha.


Language - Different Character Set (3-5 points per level)
Note: This special attribute is best used in a campaign in which the characters will be very likely to interact with people speaking a variety of languages or for which knowledge of one or more foreign languages will be very important. Such campaigns could include futuristic science-fiction settings, a modern-day globe-trotting adventure, and an espionage campaign.
Each character is assumed to know his or her native language at Level 4 or better. This special attribute demonstrates that character's knowledge of one or more foreign languages using a writing system very different to the character's native language. If the character only knows one foreign language with a different character set, this special attribute costs four points per level. If the character knows two or more foreign languages with a different character set to the character's native langauge and each foreign language shares a similar character set, the cost is three points per level per foreign language; if the character knows two or more foreign languages and each uses a different character set, this attribute must be taken at single-language point cost per language. At Levels 5 and 6, the character can lose an accent for an additional character point per level.

Level 1: The character cannot write the language, but can understand and speak a few words or short phrases. The character also has trouble with pronunciation.
Level 2: The character can understand some of the spoken language, but cannot produce an original sentence in the language without extensive use of dictionaries and grammar guides. He or she can barely write a single word in the language, but can sometimes identify that language's written characters from other languages with similar character sets.
Level 3: The character is able to produce original sentences so long as he or she does not attempt to convey complex ideas or use complex grammar structures. The character can write select words with which he or she is extremely familiar or has specifically researched.
Level 4: The character is able to understand the spoken language and is somewhat adept at speaking, but has neither had formal training in the language (or has not performed well in formal training) nor been extensively immersed in the language and thus makes very noticeable mistakes in grammar and vocabulary choice. He or she also has some familiarity with writing in the language; spelling is likely highly phonetic, resulting in problems with homonyms and other spelling errors (especially when the same sound can be attributed to multiple characters or character sets).
Level 5: The character has received formal training in the language and performed fairly well in this training. Mistakes may still be made, but any mistakes are not detrimental to conveying a message and do not cause native listeners or readers to cringe. The character is also conversant with technical vocabulary associated with his or her profession or specialty. Any writings produced by the character are likely to show mistakes, but are generally considered acceptable by natives of the language.
Level 6: The character's knowledge of vocabulary and grammar is at a near-native level, and writing skills are good enough that those who do not know the character are likely to assume that the character is a native of the language. The character is intimately familiar with the technical vocabulary and nuances of the language associated with his or her profession or specialty.


Image of an anime maidLanguage - Same Character Set (2-4 points per level)
Note: This special attribute is best used in a campaign in which the characters will be very likely to interact with people speaking a variety of languages or for which knowledge of one or more foreign languages will be very important. Such campaigns could include futuristic science-fiction settings, a modern-day globe-trotting adventure, and an espionage campaign.
Each character is assumed to know his or her native language at Level 4 or better. This special attribute demonstrates that character's knowledge of one or more foreign languages using a writing system similar to the character's native language; this special attribute also applies to foreign languages which do not have a writing system. If the character only knows one foreign language, this special attribute costs three points per level; if the character knows two ore more foreign languages, the cost is two points per level per foreign language. At Levels 5 and 6, the character can lose an accent for an additional character point per level.

Level 1: The character cannot write the language, but can understand and speak a few words or short phrases. The character also has trouble with pronunciation.
Level 2: The character can understand some of the spoken language, but cannot produce an original sentence in the language without extensive use of dictionaries and grammar guides. The character can write select words with which he or she is extremely familiar or has specifically researched.
Level 3: The character is able to produce original sentences so long as he or she does not attempt to convey complex ideas or use complex grammar structures. He or she also has some familiarity with writing in the language; spelling is likely highly phonetic, resulting in problems with homonyms and other spelling errors (especially when the same sound can be attributed to multiple characters or character sets).
Level 4: The character is able to understand the spoken language and is somewhat adept at speaking, but has neither had formal training in the language (or has not performed well in formal training) nor been extensively immersed in the language and thus makes very noticeable mistakes in grammar and vocabulary choice. Any writings produced by the character are likely to show mistakes, but are generally considered acceptable by natives of the language.
Level 5: The character has received formal training in the language and performed fairly well in this training. Mistakes may still be made, but any mistakes are not detrimental to conveying a message and do not cause native listeners or readers to cringe. The character is also conversant with technical vocabulary associated with his or her profession or specialty.
Level 6: The character's knowledge of vocabulary and grammar is at a near-native level, and writing skills are good enough that those who do not know the character are likely to assume that the character is a native of the language. The character is intimately familiar with the technical vocabulary and nuances of the language associated with his or her profession or specialty.


Security Clearance (1 point per level)
Note: The Security Clearance (special) attribute was originally created for a campaign based in the Dirty Pair universe. Look at the character sheet for Kenji Asanaka for how this was originally intended to be used. An attribute this campaign-specific may be assigned free of point cost by the GM and may best be used as a special attribute.
This attribute reflects a player's level of security clearance within a military- or police-based orgainzation. Higher-ups (represented by the GM) may raise or lower an individual's security clearance within any given level (xx, representing numbers from 01 to 99) without requiring the expenditure of additional character points. Not all members of an organization using Security Clearance will merit having this (special) attribute, especially new recruits. This (special) attribute works well in conjunction with the Owned by a Megacorp Attribute.

Level 1: Security Clearance E-xx
Level 2: Security Clearance D-xx
Level 3: Security Clearance C-xx
Level 4: Security Clearance B-xx
Level 5: Security Clearance A-xx (Top Secret, eyes-only information requiring extreme care in storage and/or encryption)
Level 6: Security Clearance AA (Top Secret, eyes-only information requiring immediate memorization; in a contemporary, U.S.-based campaign, this level would be reserved for those at only the very highest levels of command, such as those working at the Pentagon)


Sponsor (1-2 points/Level)
This attribute reflects that a character or group has a sponsor, a person or organization which provides some level of support for the character's/group's activities. At one point per level, the sponsor's identity is unknown, but contact is made by letters, phone calls, etc. (as in the Charlie's Angels series and film). At two points per level, the sponsor is known; if the sponsor is an organization, this attribute can only be taken at two points per level. If the sponsor supports a group of characters, every character in the group must take this attribute; however, not everyone needs to actually know who the sponsor is: One or two members of the group - taking this attribute at two points per level - could act as intermediaries between the sponsor and the group as a whole, while all other group members take this attribute at one point per level. Unless a specific plausible reason is given, all members of the group should have this attribute at the same level.

Level 1: The sponsor provides a (secret) place to meet and store equipment and belongings. For those with Supernatural Abilities, this place may also function in a manner similar to the Place of Power attribute.
Level 2: As Level 1, plus the sponsor provides repair work of equipment and clothing as necessary.
Level 3: As Level 2, plus the sponsor provides funding for the character or group.
Level 4: As Level 3, plus the sponsor provides medical care off-site as necessary.
Level 5: As Level 4, but medical care is on-site.
Level 6: As Level 5, plus the sponsor provides living quarters, usually either on-site or nearby. If living quarters are further away, the sponsor also provides one or more methods of transportation.


Wealth (1 point per level)
This attribute can be particularly useful for creating adolescent and pre-adolescent characters which have more money at their disposal than the average middle-class person of their age, especially for characters who live on their own and need a means of support. Characters without this attribute are assumed to come from and live with a middle-class family, receive a moderate allowance (primarily for handling specific chores on a regular basis at home), and not work at all. (This attribute is largely derived from the sample Unique Character Attribute on pages 40-41 of Big Eyes Small Mouth Second Edition, and assumes that the character attends school - except, of course, during vacations.)

Level 1: The character works part-time or on weekends (assuming the character is also a school or university student), and thus has extra spending money.
Level 2: The character is part of an upper-middle-class family; an allowance may be larger than average for others of the character's age. The character may also hold a part-time or weekend job.
Level 3: The character is wealthy or comes from a wealthy family. The character may also hold a part-time or weekend job. If living alone, the bulk of the character's "income" comes from the family.
Level 4: The character is rich or comes from a rich family. If living alone, the bulk of the character's "income" comes from the family. The character may also hold a part-time or weekend job.
Level 5: The character is very rich or comes from a very rich family. If living alone, the character likely lives off personal assets and/or from stipends from the family. The character may also hold a job (part-time, full-time, or weekends).
Level 6: The character is insanely rich or is from an insanely rich family. If living alone, the character definitely lives off personal assets. The character may also hold a job (part-time, full-time, or weekends), but this may be largely to seem "less rich" in the eyes of others.




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