Original Defects

Original Defects for BESM


[Image of Recca]An excellent part of the Big Eyes, Small Mouth system is what it doesn't include. The system of attributes and defects, all based on different levels, makes it easy for anyone to create and incorporate original aspects of BESM as necessary. Some such original defects are included here.



Cleptomania
The character has a habit of stealing things, often of little value, without realizing what he or she is doing. Should a character have this defect, the player and the GM should cooperate in ensuring the character steals something regularly.

1 Bonus Point: The character steals things on occasion, and/or realizes his or her culpability shortly afterward.
2 Bonus Points: The character steals things often (several times per gaming session), and/or never learns of the crimes until directly confronted - by either the victim of the crime, or by a police officer or other authority figure.
Note: Shopping, locker rooms, crowded subway platforms and trains, etc., all provide excellent opportunities to make use of the Cleptomania defect.


Horny
This defect reflects a character (such as City Hunter) who thinks about romance and sex much more often than the average person. Note that this is not necessarily the same as lecherous. (In a hentai-based campaign, this would actually be converted to an attribute.)

1 Bonus Point: The character is quite horny, but this does not bother others. The character often fantasizes and admires from afar, and may make lewd comments to others nearby, but rarely actively pursues the prospective target(s).
2 Bonus Points: The character is perpetually horny, to the extent that others feel threatened and may lash back at the character in some way.


Immortal
In some anime series and films, one or more characters are immortal. This defect reflects a character's immortality. At the discretion of the GM, this may be an attribute.

1 Bonus Point: The character is "immortal," but actually can die or be killed if one or two specific conditions are met. These conditions must be set before any significant threat occurs to the player in the campaign.
2 Bonus Points: The character truly is immortal, and cannot be killed under any circumstances. This is best used for characters (primarily NPCs) who are deities, demons, or other supernatural beings. An opponent with Immortal at 2BP must have the possibility of being rendered non-threatening: banished to another dimension, transported to a far-off location, sealed inside a special object, etc.


Loner
Some people tend to keep to themselves, while some people tend to completely avoid being around others. A character with this defect can add some interesting role-playing opportunities. However, players should be strongly warned against taking this defect at 2 Bonus Points; if they do decide to take this at 2BP, the GM should hold them to strictly playing their characters as such. If they are minor characters, NPCs with this defect at 2BP should pose no problem in the overall campaign.

1 Bonus Point: The character prefers not to be around other people, but will tolerate them and continue (reluctantly) to work with the team.
2 Bonus Points: The character refuses to be around other people and works alone at all times. Only severe threat of harm (to the character or to someone the character cares for deeply, if any) can force the character to work with the team.


Purely Evil
Characters which are purely evil receive various penalties for doing good acts.

1 Bonus Point: The character will instantly lose 15 Health Points and 15 Energy Points for doing anything "good."
2 Bonus Points: The character will instantly lose 30 Health Points and 30 Energy Points for doing anything "good."
3 Bonus Points: The character will instantly lose 50% Health Points and 50% Energy Points (both rounded up) for doing anything "good."


Purely Good
Characters which are purely good receive various penalties for doing evil acts.

1 Bonus Point: The character will instantly lose 15 Health Points and 15 Energy Points for doing anything "evil."
2 Bonus Points: The character will instantly lose 30 Health Points and 30 Energy Points for doing anything "evil."
3 Bonus Points: The character will instantly lose 50% Health Points and 50% Energy Points (both rounded up) for doing anything "evil."


Source of Power
This defect assumes that one or more of a character's abilities are linked to a source of power, such as a shrine, a particular item of jewelry, an object of unknown or alien origin, or even a specific condition (such as the alignment of the planets). If the source of power is destroyed or no longer exists (such as the sun setting), the action affects the character. This defect does not affect the character's servants or flunkies unless they are also linked to the same source of power.

1 Bonus Point: If the source of power is destroyed or no longer exists, the character reverts back to original form/personality, or loses abilities directly attributable to the source of power.
2 Bonus Points: If the source of power is destroyed or no longer exists, the character ceases to exist.


Super Ego
All characters naturally have an ego, but some characters have such a large ego that they are an annoyance at best.

1 Bonus Point: The character's ego annoys those in his or her presence.
2 Bonus Points: The character has such a super ego that he or she is actively avoided or rebuked by others.


Target of Discrimination
This defect reflects the social reality of the location(s) in which a campaign or adventure is situated. Discrimination can take many forms, including but not limited to: sexism, racism, ageism (separate from the Ageism defect, and often specific to senior citizens), lineage/clan/family (likely based on symbol and/or name), religion, financial situation (or the appearance of one's financial situation; think of the scene in Pretty Woman in which Julia Robets' character first tried to buy a dress), and species (particularly in futuristic or alien invasion campaigns). Discrimination can be overt or covert. Whether a character is the target of discrimination may be situational and may depend on the specific individuals involved and/or in the area. Also, some traits which may "merit" discrimination can be concealed, or must be somehow discovered, such as one's religion when the character in question does not wear any religious symbols or carry any religious items.

1 Bonus Point: The character has one or two specific traits or qualities for which others may feel discrimination is justified.
2 Bonus Points: The character has three or more specific traits or qualities for which others may feel discrimination is justified.
Note: Discrimination need not include contempt for the target. Viable "reasons" for discrimination include an individual's beliefs (perhaps based upon past experiences), or a general social climate which discriminates against a particular group of people.

Example: Pleati Sonjeri, a Human citizen of the planet Frongri, is a tall white female. The majority of the population of Frongri is an orange reptilian-like specis, and the social conditions frown intensely upon both females and tall people. Pleati would have the Target of Discrimination defect at 2BP. Further, because she is a tall white Human female, these four traits may "combine" in certain situations - such as a job interview - to magnify the discrimination directed at her.


[Image of Ami with Book]Too Much Studying (a.k.a. "The Ami Syndrome")
While some students are naturally good at school work, sometimes they will go "too far" and spend most of their time studying. This can be detrimental in a campaign featuring heroes and heroines who must balance their "active" lives with their scholastic responsibilities. Ami from the Sailor Moon series would have this defect at 1 Bonus Point.

1 Bonus Point: Studying takes up a lot of the character's "free time," but does not really interfere with non-academic activities (including perhaps fighting evil or stealing treasures). The character still maintains a healthy balance between studying and other activities.
2 Bonus Points: Studying takes up so much of the character's time that others complain quite vehemently that the character is "unavailable" and/or "doesn't know how to have fun."


[Image of Rally Vincent] BESM Site Links
>>>Home<<<
Chaton
GM Information
Mecha Examples
Original Attributes and Special Attributes
Original Characters
Original Defects
PanzerWars
[Image of Iria]