Original Attributes

Original Attributes


Just a few original attributes which may be of benefit for the Sailor Moon Role-playing Game:

 

[Image of Mina and Usagi]Immortal (8 points/Level)
Type: Neutral Attribute
Relevant Stat: None

In some anime series and films, one or more characters are immortal. This defect reflects a character's immortality. At the discretion of the GM, this may be a defect. Immortal as an attribute is based on the character's belief that immortality is a benefit or an advantage; Immortal as a defect is based on the character's belief that immortality is a detriment. Level 1: The character is "immortal," but actually can die or be killed if one or two specific conditions are met. These conditions must be set before any significant threat occurs to the player in the campaign.
Level 2: The character truly is immortal, and cannot be killed under any circumstances. This is best used for characters (primarily NPCs) who are deities, demons, or other supernatural beings. An opponent with Immortal at Level 2 must have the possibility of being rendered non-threatening: banished to another dimension, transported to a far-off location, sealed inside a special object, etc.
Sponsor (1-2 points/Level)
Type: Neutral Attribute
Relevant Stat: None

This attribute reflects that a character or group has a sponsor, a person or organization which provides some level of support for the character's/group's activities. At one point per level, the sponsor's identity is unknown, but contact is made by letters, phone calls, etc. (as in the Charlie's Angels series and film). At two points per level, the sponsor is known; if the sponsor is an organization, this attribute can only be taken at two points per level. Level 1: The sponsor provides a (secret) place to meet and store equipment and belongings. For those with Supernatural Abilities, this place may also function in a manner similar to the Place of Power attribute from Big Eyes Small Mouth second edition (pages 128-129).
Level 2: As Level 1, plus the sponsor provides repair work of equipment and clothing as necessary.
Level 3: As Level 2, plus the sponsor provides funding for the character or group.
Level 4: As Level 3, plus the sponsor provides medical care off-site as necessary.
Level 5: As Level 4, but medical care is on-site.
Level 6: As Level 5, plus the sponsor provides living quarters, usually either on-site or nearby.
Star Seed (1 point/Level)
Type: Neutral Attribute
Relevant Stat: None

This attribute, based upon the fifth and final season of the Sailor Moon series, denotes the presence and brilliance of shine of a Star Seed. (For more information, see the fifth season of the series - I will not spoil the fun here.) Characters without this attribute are assumed to not have a Star Seed; all senshi and knights should have this attribute at Level 4 or higher if the campaign is based upon the final season of the series. Level 1: The Star Seed has a very dim shine and its light extinguishes as soon as it is exposed.
Level 2: The Star Seed has a very dim shine and its light extinguishes seconds after exposure.
Level 3: The Star Seed has a dull shine and its light extinguishes within a minute of exposure.
Level 4: The Star Seed has a moderate shine and its light extinguishes within an hour of exposure.
Level 5: The Star Seed has a bright shine and its light never extinguishes.
Level 6: The Star Seed has a near-blinding shine and its light never extinguishes.
Wealth (1 point/Level)
Type: Neutral Attribute
Relevant Stat: None

This attribute can be particularly useful for creating characters which have more money at their disposal than the average middle-class person of their age, especially for characters who live on their own and need a means of support. Characters without this attribute are assumed to come from and live with a middle-class family, receive a moderate allowance (primarily for handling specific chores on a regular basis at home), and not work at all. (This attribute is largely derived from the sample Unique Character Attribute on pages 40-41 of Big Eyes Small Mouth Second Edition, with modifications for SMRPG.) Level 1: The character works part-time or on weekends (assuming the character is also a school or university student), and thus has extra spending money.
Level 2: The character is part of an upper-middle-class family; an allowance may be larger than average for others of the character's age. The character may also hold a part-time or weekend job.
Level 3: The character is wealthy or comes from a wealthy family. The character may also hold a part-time or weekend job. If living alone, the bulk of the character's "income" comes from the family.
Level 4: The character is rish or comes from a rich family. If living alone, the bulk of the character's "income" comes from the family. The character may also hold a part-time or weekend job.
Level 5: The character is very rich or comes from a very rich family. If living alone, the character likely lives off personal assets and/or from stipends from the family. The character may also hold a job (part-time, full-time, or weekends).
Level 6: The character is insanely rich or is from an insanely rich family. If living alone, the character definitely lives off personal assets. The character may also hold a job (part-time, full-time, or weekends), but this may be largely to seem "less rich" in the eyes of others.
[Image of Usagi in silhouette]

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[Image of Usagi in silhouette]